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March 26, 2014
To be clear, the Oculus Rift won’t be the last crowd-funded success story to be bought out with a billion-dollar offer from a major player in the tech world. The Apples, Googles, and Facebooks of the world will not be shy about expressing their interest in community-funded projects in the future. The question is how, say, a Kickstarter startup can maintain a delicate balance between taking advantage of an opportunity to grow quickly while staying loyal to the original community behind it. It also raises an interesting question of whether or not Kickstarter’s backers should have financial stake in the future success of a company they sponsor. Are they entitled to anything beyond a tangible product, if that?
Oculus Rift, Kickstarter, And The Delicate Line Between Growing Fast And Selling Out
10:20 // 4 months ago
January 30, 2012
Maybe this is just a result of having been born in the 80s, but every time we hear the word “virtual,” regardless of the context, we always think of low-tech virtual reality gaming from the mid-90s (Dactyl Nightmare, anybody?). Here, we’re imagining a poorly-rendered 3D version of Obama, moving awkwardly against a cheap Oval Office background and glitching out every couple of seconds. Anyway, this “fully virtual interview” will focus on the content of the President’s State of the Union address, and will likely constitute the majority of Google+’s lifetime web traffic (don’t get us wrong; we love G+, but sometimes we feel like we’re the only ones). source
14:56 // 2 years ago