nhaler said: Sorry, but this is just 1 filter applied after another as in photoshop. The most interesting thing they’ve done here is figured out a way to do outlines.
phoreverphil said: this has been around for over 5 years
» SFB says: Actually, if you read their paper on the process, it notes that they actually vectorized the images, which is a different beast entirely from filters, and is more akin to the “Adobe Live Trace” process used in Illustrator (which is mentioned in the paper), except with better results. It’s a different process that doesn’t use the upscaling that prior technologies/algorithms used. — Ernie & Seth at SFB
Obligatory Mario-related post of the day: Some genius at Microsoft teamed up with another genius at The Hebrew University, and together they developed an algorithm that “depixelizes” pixel art, so that it looks smoother yet retains its essence and overall shape. Obviously, the most pressing application of this technology was to update Super NES games to look cooler, so that’s exactly what these guys did. A clip of the technology (applied to Super Mario World) is above. To give you an idea of how far they’ve come, here’s a clip showing a comparison with the original game on the left and another less-effective algorithm (which you might remember, if you’re a total nerd, from ZSNES) on the right. There are plenty more demonstrations on their website, which we highly encourage checking out. This rocks. source