We have a ton of things we want to accomplish here and working for some conglomerate or having bean-counting investors breathing down our necks simply isn’t the way for us to achieve them.Taptaptap founder John Casasanta • In a statement released via the Camera+ developer’s blog, announcing that the popular camera replacement app had sold its 8 millionth copy. In a new profile on TheNextWeb, Casasanta revealed that his company has declined acquisition offers from some of the biggest names in tech, including Google, Twitter, Adobe, and Zynga. He says that, since Facebook acquired Instagram, the offers for his company have continued to grow both in size and frequency; however, the development studio simply values its independence too much to turn its direction over to the whim of investors. source (via • follow)
» That’s about a million a day since its launch in February, keeping the ultra-popular game number one among paid apps in the App Store. The press release also noted that over 6 billion drawings have been created, with “latrine” being the least popular word to draw. Suddenly, the $210 million that Zynga spent on the studio last month doesn’t sound so high, does it?
Over the past two years, we’ve delivered Flash Player for mobile browsers and brought the full expressiveness of the web to many mobile devices. However, HTML5 is now universally supported on major mobile devices, in some cases exclusively. This makes HTML5 the best solution for creating and deploying content in the browser across mobile platforms.Adobe Vice President and General Manager of Interactive Development Danny Winokur • Offering up an explanation for why the company has decided to stop actively developing their Flash mobile products — which Steve Jobs famously ripped apart in an open letter last year. With the iPhone no longer a viable platform for Flash development and the problems developing Flash on mobile devices becoming increasingly obvious, Adobe has decided to change its course entirely. More emphasis on tools (of which Flash is one); less emphasis on across-the-board development platforms. Adobe’s been moving in this direction for a little while; back in August, they released a tool called Edge, which is like Flash for HTML5. Think it’s the right move for them? source (via • follow)
usualchatter asks: It's unfortunate, but the new gallery format here on Tumblr makes your site and stories unreadable on an iPhone. I suspect Android has the same issues.
» SFB says: We apologize for the issues and will look into it in the next few days. For what it’s worth, it looks like the Tumblr default iPhone theme doesn’t handle the issue too well either; but it looks like they updated the theme for them, at the very least. Thanks for the note. — Ernie @ SFB
The problem with the apps is that they are much more directly cannibalistic of the print products than the website. People interact with it much more like they do with the traditional product.News Corp. Europe and Asia head (and Rupert’s kid) James Murdoch • Explaining why mobile apps are a danger to his company’s business model. Sorry James, but if you don’t like it, deal with it. The two papers that you’ve put behind paywalls so far have lost most of their readership, so clearly you understand your market. Oh, who are we kidding? You have no clue about the online or mobile spaces. source (via • follow)