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April 6, 2013
I’m slowly getting used to it, but it’s a Swedish trait that we’re not supposed to be proud of what we’ve done. We’re supposed to be modest. So at first, I had a really hard time spending any of the profits. Also, what if the game stopped selling? But after a while, I thought about all of the things I’d wanted to do before I had money. So I introduced a rule: I’m allowed to spend half of anything I make. That way I will never be broke. Even if I spend extravagant amounts of money, I will still have extravagant amounts of money.
Markus “notch” Persson • Discussing how he’s handled his sudden wealth in the wake of the unprecedented success of “Minecraft,” the video game he quit his job to create in 2009, distributed independently, and managed to create a blockbuster success out of by 2012. Persson earned over $100 million in sales last year alone, selling 20 million copies of the game and working almost entirely out of the mainstream gaming industry despite all that. The success, however, has been bittersweet: His father committed suicide in 2011, an incident which affected Persson deeply, and the developer has struggled with coming to grips with the unexpected success of the game he started building as a side project.
20:04 // 1 year ago
February 4, 2013

So apparently some Swedish guy’s video game did pretty well last year…

  • $232M in profits were generated by Minecraft last year, but Mojang’s founders aren’t looking to go public any time soon according to a new Reuters report. Apparently, despite Notch’s $100 million windfall, these guys want to keep doing what they love without having to answer to new bosses, a major publisher, or outside investors. You can officially consider us jealous.  source
18:41 // 1 year ago
March 27, 2012
We’ve been approached by a number of high-profile Hollywood producers and asked to do TV shows. We may do that.
Mojang CEO Carl Manneh • Discussing the potential for a Minecraft television adaptation, during an interview with the Financial Times. Minecraft has seen explosive growth since achieving 1.0 status late last year, adding 5 million new users just last month, and bringing the total number of client downloads to approximately 25 million. Elaborating on the television proposals, Manneh told the Times, “We have so much to focus on with just the game development and growing the business. But if the right idea comes along and the right people that we’d want to work with, we’d say why not?” source (viafollow)
12:03 // 2 years ago
October 12, 2010

Maybe we’re showing our age, but we don’t get why Minecraft has gotten a disproportionate level of hype. It’s made its developer lots of money, though it’s effectively a really next-level version of Lego with a multiplayer element. Oh, and those pseudo-8-bit graphics are a nice touch. These are elements of a good game, but a multi-level success like Minecraft? Color us impressed. In this clip over here, some guy built an 8-mile long train tunnel using the game. And last week we saw that someone made a to-scale version of the Star Trek Enterprise. Really? People have this much time to spend on this game?

10:32 // 3 years ago