The Inside Story on the Making of Nintendo’s Wii U
Judging by the lines at Nintendo’s E3 booth, Nintendo’s Wii U is a hit, but the system could have been a lot different if Nintendo had listened to its inner demons. Global President Satoru Iwata says the idea of a two-screen, video game system was something the company went back and forth on—and didn’t finalize until nearly a year and a half into the development process.
Work on the Wii U began in 2008—one year after the Wii hit retail shelves and began to take over the videogame industry. But there was much internal debate before the schematics were finalized.
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Hardcore gamers tend not to like gimmicky approaches like the original Wii or the Wii U, especially when the entire console is built around it, but think Nintendo has a hit on their hands here?